	MusicLoad:

	If musictype=1
	Music$(1)="jokrwild.mid"
	Music$(2)="00-711.mid"
	Music$(3)="jrnystar.mid"
	Music$(4)="penetrat.mid"
	Music$(5)="escape.mid"
	Music$(6)="warofsat.mid"
	Music$(7)="limits.mid"
	Music$(8)="4thdim.mid"
	Endif

	If musictype=2
	Music$(1)="9 2.mid"			Beethoven's 9th, 2nd movement
	Music$(2)="jupiter.mid"			Holst, The Planets, Jupiter
	Music$(3)="bach 2.mid"			Bach Fugue
	Music$(4)="ntbldmtn.mid"		Night on Bald Mountain
	Music$(5)="mozart1.mid"			Mozart (I forget)
	Music$(6)="toccata.mid"			Bach, Toccata Fugue in D Minor
	Music$(7)="wagn8.mid"			Ride of the Valkyrie
	Music$(8)="queenmaryfuneral.mid"	Percy, Funeral for Queen Mary
	Endif

	If musictype=3
	 Music$(1)="kraftwerk__luton97.mid"
	 Music$(2)="kraftwerk__mns_live.mid"
	 Music$(3)="kraftwerk__pc_live.mid"
	 Music$(4)="kraftwerk__zkm_untitled2.mid"
	 Music$(5)="kraftwerk__man_machine.mid"
	 Music$(6)="kraftwerk__robots(techno_remix).mid"
	 Music$(7)="kraftwerk__tour_de_france.mid"
	 Music$(8)="kraftwerk__robotronik.mid"
	Endif

	If musictype=4
	Music$(1)="laststar.mid"			Last Starfighter
	Music$(2)="escapela.mid"			Escape from LA
	Music$(3)="phantasm2.mid"			Phantasm 2 theme
	Music$(4)="stargate.mid"			Stargate theme
	Music$(5)="timetnl.mid"				Time Tunnel Theme
	Music$(6)="bladerunner.mid"			Bladerunner end credits
	Music$(7)="trecall.mid"				Total Recall
	Music$(8)="day-the-earth-stood-still.mid"	Self Explanatory
	Endif



	Fixed Music
	#6 is "Game Over"
	#7 is Hi Score
	#8 is Attract Mode with Flying level Pics
	#3 is Materializing Tank in Attract Mode